All of that farming makes a Bumpkin hungry, so sit down for a meal! In Sunflower Land, unlike in other farming games, experience is not earned by actions taken like harvesting crops or making deliveries, only from eating food. If you don't eat, you don't level, and leveling up has a host of benefits. So, order up and let's dig in!
There are five different cooking buildings that you will encounter in your journey, all of which exist on your home island. The process of cooking itself is fairly straightforward, just choose a building, pick your recipe, and start it cooking. While a recipe is in progress, you can speed it up by spending a number of Gems, which will decrease the closer the recipe is to completion.
Only one recipe can be cooking per building at a time, but if you have an active VIP status, you can queue up an additional three recipes that will start when the current recipe is done. Adding a recipe to the queue will take the ingredients from your inventory, but if you cancel it before it begins, the ingredients are returned. This feature is valuable enough to justify paying the VIP cost almost by itself.
If you don't recognize the icon for an ingredient in a recipe, tap or click on it to display its name. A full list of every recipe in every building along with their cost is available at https://sfl.world/info/cooking
“Roast your Sunflowers, feed and level up your Bumpkin”
Run by a chef named Bruce, the Firepit is the first cooking building you will get as a new player (for free) and will serve you long into your farming career. The Firepit provides a number of simple recipes with relatively short cooking times, which means you will need to make quite a few to fulfill most deliveries.
The skill Fast Feasts reduces the cooking time of all recipes in the Firepit by 10%, and the skill Fiery Jackpot provides a 20% chance that a meal collected from it will be doubled.
“Step up your cooking game”
The next building you will add to your cooking arsenal, and the most versatile. The Kitchen has the largest number of recipes, and the most complex, including exotic ingredients like fish and greenhouse produce. Some even require other cooked foods for true culinary mastery.
The skill Fast Feasts reduces the cooking time of all recipes in the Kitchen by 10% (and the Firepit).
“Freshly squeezed!”
This building makes exclusively juices and other blended drinks out of the fruits and vegetables you can grow on your farm. Some blends also need Eggs to make the consistency just right.
The skill Juicy Boost increases the experience from drinks made at the shack by 10%.
“Satisfy your appetite with these delicatessen foods!”
An advanced building and one of the most expensive to build, the Deli produces fermented products and other foods that require long cooking times. It is also the building that produces Cheese, which is an ingredient in many high-level foods.
The skill Drive-Through Deli increases the experience from deli foods by 10%.
“Bake your favorite cakes”
This building will likely see less use on your farm, due to the amount of ingredients required to bake a single cake. Eggs, wheat, and nearly every vegetable can be combined to make a tasty pastry of excellence. Cakes are generally worth more experience than other foods, though, and some are required for high-end deliveries.
The skill Frosted Cakes decreases the cooking time of the Bakery by 10%.
“Now we're cooking with gas!”
After you unlock the Desert Island and Oil Wells, you will be able to add oil to any of your cooking buildings to further reduce cooking time. The button for adding oil is at the bottom underneath all of the available recipes. The sub-window will tell you how by how much cooking time will be reduced, and allow you to add as much as you choose to each building.
The total runtime will be displayed before you confirm your selection. After adding oil, the next recipe cooked will benefit from the reduced time. Currently cooking recipes are unaffected.
As dishes cook with the Oil boost, the time taken to cook them will be deducted from the total runtime, until it reaches zero. If nothing is cooking, nothing is deducted, so you don't need to worry about wasting precious oil if you have nothing to cook. That recipe that you had cooking when you added oil also doesn't affect the runtime, only those started afterwards. If a recipe will use up all of the remaining runtime before completion, the game will factor that into the cooking time accordingly. For maximum benefit, you will want to ensure enough runtime remains to cover the full cooking time.
The amount of runtime added for 1 unit of oil is different for every building:
There are skills which further decrease the oil cooking time for the Firepit, Kitchen, and Deli. Since oil is somewhat expensive, it is usually recommended to avoid using it to cook with unless there is a competition or other reason to decrease cooking time. The Firepit, though, with its very generous runtime, is usually worth adding an unit or two to keep those Mashed Potatoes coming.
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